﻿using System.Collections.Generic;
using System;

[Serializable]
public class LevelData:GameData
{
    //敌人数据
    public List<EnemyData> allEnemy = new List<EnemyData>();
    //钥匙数据
    public List<bool> allKey = new List<bool>();
    //门数据
    public List<bool> allDoor = new List<bool>();
    //Npc数据
    public List<bool> npcData = new List<bool>();
    //Item数据
    public List<bool> itemData = new List<bool>();
    //单词门
    public bool wordDoorData = true;
    //石头门
    public bool stoneDoorData = true;
}
